![]() ![]() Around Big Smoke's house is the most.)īug report, first reported by Phatlooser: Edited by Guest (This is because of the amounts of polys and objects around this city. MTA SA aims not to make that possible, because it's not safe.Ī: Examples on how to reproduce: Play MTA SA and load lots of custom objects / vehicles (probably which is high-poly & HD textures), place it in one map and go around the place.īuild maps in Los Santos, especially around Big Smoke's house. Q: I got an idea! Why not make ASI compatible again?Ī: Why would MTA SA make ASI compability? With that, then CLEO mods are possible. Update: mike_samaki uploaded Sacky Limit Adjuster's source code, which was down from the GTAforums link when the link is still active (luckily). They should redirect about the stream memory fix here. Thumbs up if MTA SA 1.1 should feature a stream memory fix for custom models and better FPS.įor the better FPS, that's the fix on MTA SA 1.0.5 and 1.1, you can enjoy better FPS in 1.0.5 for now. ![]() ![]() The newest MTAQA video, on News Round Up - Spring Edition on Youtube, has this top rated comment: The Stream Fixes are over here (and of course, made by Alexander): Then I heard that there is a stream fix that fix all of these problems. Some years ago, I ever mod the GTA SA, and always faced the same problem. Also, when you keep playing while the condition was like this, your game might lag a lot and reduces your fps. When you load lots of custom objects and play for a while, you'll see that the GTA objects just dissapear fading in and out objects seen everytime you move around, or only appear LODs. When this happens, you were forced to restart GTA SA or MTA SA, to temporally fix this. When it reach its limits and keeps pushing further, it will break, resulting to continually drop your FPS everytime if you keep the game running, fading in and out objects seen everytime you move around, thus lags (to 1 fps) a lot even in good computers. The GTA SA's streaming limit is very small. ![]()
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